Areas outside the Exiled Lands -mostly the top right corner of the map- are being used to 'hide' the dungeons, which are not directly visible, but have a building which acts as marker above their location.New dungeons, however, are (see Upcoming features). No new biomes are planned at this time.There is a maximum of 3 death markers (you can have max 3 corpses active at the same time). There are also map markers for bedrolls, The Purge and the players' corpse.This may not be manually possible, instead this may be caused by a bug. If multiple map markers are stacked on top of each other, the map marker on the bottom will be deleted first. Map Markers are deleted by right clicking on an existing marker and selecting the Cancel icon and the Delete button. Select the Cancel icon and the Delete button. There is a limit of 50 Map Markers that can be placed on the map.ĭeleting map markers is currently bugged on the PC version, but there are two workarounds, listed below: Workaround #1 Map Markers can be added to the in-game map, in order to set custom waypoints or notes. Using the admin command Teleport to go somewhere is generally slower and less intuitive than using Admin Teleport to teleport there. In-game, the admin command ToggleDebugHUD command will show the location as something like Are one thousandth of the value used in-game.Īs an example, the page for New Asagarth states the coordinates to be.Screenshot in New Asagarth with ToggleDebugHUD switched onįor the sake of simplicity, the coordinates referenced on maps by this wiki: You can access the game coordinates by using the admin command ToggleDebugHUD or ToggleDebugHUD 2, which provides additional information. The map of the Exiled Lands has a coordinate system built into the game. Edit Name before saving a marker or it will not work.Teleports yourself to the center of the nearest camp in range. Due to the possibility of being on a cliff edge when appearing, it is recommended to enable Fly before or Ghost afterwards to avoid fall damage. Teleports yourself to approximately 5 meters above the targeted location. Opens the Add Marker / Edit Marker menu of any explored location / created Map Marker. ![]() Haven’t quite figured out how to apply the larger area effect spells to that yet works pretty well for smaller area effects like flamestrike, but fireball is big enough it might need to spill into a second zone, and lightning bolt is certainly long enough to hit multiple zones…but not everyone inside a zone… It’s a work in progress that I may never actually use.This is a feature which is exclusive to the Isle of Siptah DLC.Ĭontrols See also: Controls, Admin Panel Controls Yes, sometimes it puts a bit of a strain on the imagination, where a Bossonian Longbow can go from having a 300 yard effective range in an open field, down to a 30 foot range inside a tavern.Īnd sure, you could come up with justifications for that – cramped conditions inside the tavern make it harder to shoot – or you could ignore it and just let the scene unfold.Ĭonan 2d20 ranges work so well I’m actually thinking of using it in my Pathfinder campaign, at least as an experiment. The most important point is that range is an abstract thing in Conan 2d20, which is one of the things that speeds up combat compared to d20/Pathfinder. I also experimented with having a range ruler like one of Starships & Steel’s articles described, and that worked pretty well. The poor bandits didn’t last long enough to bother in that particular fight’s case. ![]() While the fight was outside, the bandits’ lair was two zones, but once the fight got inside, I might have redefined the zones (shortening them up quite a bit). It works for a generic scene, but if I have a detailed map, I use the “draw” tool to lay out zones, with the caveat to my players that circumstances can result in the need to re-draw those.įor example, the bandits were holed up in a cave system behind a palisade. In Roll20 (my group isn’t meeting face-to-face) I created a large-scale hex overlay to use as range bands.
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